MonRig Studio
Rig a creature, bake a whole moveset, ship it to any engine.
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Procedural rigging for creatures

Your creatures,
rigged & alive.

Drop in a mesh and MonRig gives it a skeleton and a whole procedural moveset — idle, walk, run, attacks, hits, even wings and fire. One mesh in, a full animation set out — for Unity, Unreal, Godot or the web.

No rigging experience needed · Quadruped · Biped · Flyer · Serpent · Unity · Unreal · Godot · three.js · Works with AI agents
YouTube ↗
From mesh to moveset in three steps
  1. 1Upload your mesh.fbx, .glb or .obj — any creature shape
  2. 2Place bones by rolea starter skeleton snaps on, a few markers fit it
  3. 3Bake the movesetevery clip, as a standard FBX + GLB for any engine
Rig · Animate · Export anywhere

Your creatures, rigged.

Give a creature its skeleton and it moves on its own. One mesh in — a full procedural moveset out.

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Drop an .fbx / .glb / .obj

or click to browse — then pick an archetype and rig it

Up to 300,000 vertices — game creatures usually have 5,000–50,000.

What's inside

Seven parts, one loop. See the whole pipeline →

Fitting

Guided Rig

Click a few landmarks — muzzle, hips, a paw, an ear tip — and the fitter pins to them, then rates its own work green, yellow or red. When it is unsure it says so and names the joints — you correct those, not the whole rig.

Fitting · needs a GPU worker online

Auto Rig

A GPU worker proposes the landmarks — several skeletons sampled by an AI model, each turned into markers you check and nudge before the guided fit. Three free runs per account, one per model; then 1 credit a run with two free retries. Every proposal is kept. When no GPU worker is online the button says so; Guided Rig always works. The only AI in MonRig: it estimates the markers, nothing else.

Skeletons

Starter Skeletons

— ready skeletons across — archetypes — cat, crab, centipede, sauropod, wyvern, jellyfish. Start from one and drag it onto your creature.

Animation

Moveset Engine

— clips generated from your creature's own anatomy — not retargeted from a motion library. Steered by dials, not keyframes.

Simulation

Cloth

Capes and skirts are real bone sheets that collide with the legs and drape around them — baked into the file, so they cost nothing at runtime.

Export

Any engine

A standard FBX with the skinned mesh and every baked take — Unity, Unreal, Godot, Blender or a three.js page. Unity gets extras: a generated AnimatorController and animation events on the right frames, so the creature imports with its states already wired.

Agent access · MCP

Works with AI agents

An MCP server lets Claude Code — or any MCP client — rig, animate, verify and bake your creatures with the same engine. One command to connect, browser sign-in, nothing installed. Built for vibe-coded games as much as for the editor.

Start free. Subscribe when it earns its keep.

Rig a mon by hand and preview every animation in the editor for free. Any purchase — a credit pack or a plan — unlocks baking, downloads, more creatures and commercial use; a plan adds the AI agent tools (MCP) and cheaper credits. Every account gets three free Auto rig runs, then 1 credit a run. Yearly plans get 2 months free.

Free
€0
  • Rig up to three creatures by hand in the full editor, Guided rig included
  • Preview every animation live in the editor
  • Baking and downloads come with any purchase
Indie
—
  • Monthly creature allowance — unlimited re-bakes
  • Unlimited mons in the editor
  • FBX + GLB downloads for any engine, with Unity extras
  • AI agent tools (MCP)
  • Commercial use
Studio
—
  • 5× the creatures
  • Everything in Indie
  • Commercial use
  • Top-up packs
ImpressumDatenschutzAGB WiderrufsbelehrungVertrag widerrufen Verträge hier kündigen
Editing…

Buy credits

Credits unlock creatures — charged once per creature, on its first bake; re-bakes and downloads are free after that. Any purchase lifts the free-account limits.
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Notice of illegal content under Art. 16 DSA. Anyone can file one — no account needed.

Credit history

Every credit movement on your account.
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Your account

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Thank you!

Baking…
You can close this — the bake keeps running on the server, and your gallery updates when it's done.